![]() In the external editor it ispossible to create new layers which will automatically betransferred in 3D-Brush. – It is possible to edit a texture of your model in theexternal editor in view of layers. In figure you see editingof projection in Adobe Photoshop. If the layer will be added in the editor it willautomatically be transferred in 3D-Brush. – You can edit a current projection in the external editor inview of layers. In figure you see editing a pen from 3D-brush in AdobePhotoshop. The pen can be edited in the external editor, which can editPSD – files. The mask of deleting allows to erase beforedrawing of color contents of a layer in that place where we draw apen. – Each pen contains color, a transparency, depth, specular,and a mask of deleting. – If you have textured only one side of model, you can simplytransfer details from one side of models to another, drawing withpen (symmetric cloning). For example, having drawn adetail on a round board, it is possible to multiply it on allboard. – It is possible to clone with inversion relative to a point.Also it is possible to clone with turn. – It is possible to clone sites not only paralleltransformation, but also with mirror symmetry. – Parts of a surface can be cloned like in the Photoshop butin 3D. On figure transformation of a part of the textallocated with lasso is shown. Thus it ispossible to set width of border of allocation – softtransformation. The part can be notonly rectangular, but also round or complex form. – You can allocate any part of a surface and transform itfree, like in the Photoshop by pressing CTRL+T. Longitudinalforms and pens can be created both from pictures, and from3D-objects. In figure you see achain which has been imposed by two strokes of a pen. – It is possible to put the certain longitudinal form atdrawing with a pen or at imposing a spline. – It is possible to fill the closed areas with imposing agradient of colors. It is possible to draw throughall object, and on a visible part only. It is possible to apply set of effectson a pen – fractals or materials. – You can draw not only with a pen, but also with a contour,a rectangular or an ellipse. The text isput along a spline, you can even write the text around of allobject ![]() ![]() ![]() – You can put the text on a surface of an object. Filling with fractals well for giving theinitial form and color of a surface before manual processing. – There are many types of fractals which as a matter of factare volumetric textures. – the closed area inside “frozen” contourįilling with fractals and volumetric textures: It is possible to fill areas with fractals or with the use ofmaterial, consisting of layers of depth, color and specular. – With gradient allocation is easy to change proportions ofparts of a body, in this case you see change of the size of ahead.įilling of areas with fractals and materials: – You can fix several points on the surface and drag anotherpoint like you can see it in the video. – You can sculpt from sphere as it is shown here. – Possibility to export separate layers as morphs – Paint on cavity, use many different conditions forpainting – Possibility to draw a huge variety of arrows – Possibility to draw closed curves and curves with sharpedge-points – You can define hotkey for any action in easy way – Painting patters, putting images along splines – Image correction filters with realtime preview in 3D – Every pen has many channels – color/depth/specular anderaser. It is easy to use 3D-Coatto create seampless textures and paint bump. Almost alltools work in uv-plane and in 3D. – Paint over UV as easy as paint over 3D-modes. You can disableor enable any of these channels, put effects on them – extrusion,transparency, contrast, multiplication of depth, additionalspecular. – Layers contain depth, color and specular. Layers contain depth, color and specular: It combinesmany approaches of retopologisation to make it quick andeffective. – 3D-Coat offers wide set of retopology tools. – Voxel sculpting allows you sculpt without any topologicalconstraints and make complex details from nothing! ![]() Here are some key features of “3D-Coat (formerl圓D-Brush)”: But detailing and texturing is long process taking 3to 10 times more time then modeling a draft itself.3D-Coat is made to make this part of technologicalprocess faster.ģD-Coat includes features for sculptural modeling making the changeof shape possible. It is well-known that it is easy to shape the object…it takesseveral hours. Operating speed ofediting and viewing objects has grown bigger because of using a mapof normals instead of geometrical splitting. You work on detailinglevel equal to 3 to 5 millions of polygons. The main aim of the program is detailing and texturing theobject already shaped in other 3D-packet. ![]()
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